Level Designer

Level Design

 

Psylum

A full-featured level, with objectives and puzzles. You are an Agent, sent to retrieve Files from a supposedly abandoned Lab– but when you arrive, it’s as if the building itself is aware of your presence…

Built in UDK. All level design, art, models, textures, animation, scripting, lighting done by myself. Features include: Objectives UI which complete after each task is completed; lockpicking puzzle UI built in Flash, and imported via Scaleform. Custom scripting was made in Kismet to allow for the player to pick up an object and move it around.

Gameplay video:

Pre-Production notes can be found here

Underworks

A level with a fixed, third-person camera. The design included use of a dungeon model kit, and features some platforming. Features include several scripted events (unlockable doors, rising water levels, a hidden chamber with fake “achievement” unlock (made in Flash/Scaleform). Made in UDK. All assets and design made by myself.

Gameplay video:

Street Corner

A magic apprentice is sent Downtown to gather reagents necessary to open a Portal. They must find the strange items, which have been scattered around a conveniently small section of town. Features custom UI assets, and scripted events (ie; a window breaking, a portal appearing). Made in UDK. All assets and design made by myself.

Gameplay video: