Some of the meshes I made for Redshift (Frostfire Games), currently in development.
My style defined the initial art direction of the game. I was one of the first artists to contribute, so I had the honour of breaking a lot of ground.
Some of my models are viewable in this gameplay demo:
(In-game models above)
(Textures are all 512×512, working resolution was 1024×1024)
(High and low poly mix – the right side is the low-poly version)
(High poly models)
(Low poly models)