Originally a couple of simple props, I was encouraged to make this into a full environment.
Polycount progress thread here.
High-poly section. I tried to be as economical as possible with my textures, so some of the geometry was duplicated and flipped.
Wireframe. Faces: 962. Tris: 1794. The cylinders that made up the pipes in the scene required a higher polycount, but I think the results look better than if I had been stingy with it.